#include "colors.inc" #declare lookAt=<0,0,0>; camera { location <0,0,-30> sky <0,1,0> look_at lookAt } cylinder { <-1000,0,0>, lookAt, 0.20 pigment { color Pink } } cylinder { <0,-1000,0>, lookAt, 0.20 pigment { color Pink } } cylinder { lookAt, <1000,0,0>, 0.20 pigment { color Blue } } cylinder { lookAt, <0,1000,0>, 0.20 pigment { color Yellow } } light_source { <0,0,-50> color White } light_source { <50,50,50> color White } light_source { <50,-50,50> color White } light_source { <-50,50,50> color White } light_source { <-50,-50,50> color White } background { color Black } #declare crvTex=texture { pigment { color Red } } #include "lorenz.inc"